top of page

Clockwork Sword

With dynamic combat and weapon customization, this game blends classic ideas and unique elements into the genre.

Role(s): Lead Producer

Team Size: 37

Production Time: Ongoing

Engine: Unity

Platform: PC, Steam, Epic Games

Contributions

  • Managed the team & project for 8 months through pitch, prototype, production, release, and live operations.

  • Established and fostered the development of a holistic team culture and effective conflict resolution.

  • Coordinated with all team members to ensure effective team structure and created communication standards for efficient cross-functional teamwork.

  • Led weekly project goal-alignment meetings and collaborated with discipline leads to ensure smooth production pipelines.

  • Oversaw the project’s scope and all deliverables, owning solutions for roadblocks in leadership and cross-discipline processes

  • Built discipline-specific systems for the tracking and prioritization of tasks for the design, art, & engineering teams; used Agile methodologies to comprehensively manage 400+ tasks

  • Setup and managed 3 feature-focused strike teams throughout 4 months of development. Organized strike team leaders to improve production efficiency.

Managing the largest team to-date

In the peer-nominated position of Lead Producer, I'm currently faced with the management of 37 team members creating a well-scoped game project through every stage of development, including live ops. I'm also directly heading-up the production of the design and audio teams. I led the charge on setting up all necessary processes for task management, handling project goals & scope, and our team's culture. I'm constantly working with team leads and external stakeholders to manage our tight time constraints and any unexpected changes.​

Overall, it's been going excellent and I'm really enjoying working with such a large team of excited and energetic peers. Our game is looking great, is out now, and with a large polish and content update releasing by the end of April!

More details to come soon!

bottom of page