Dylan Shaffer Murphy
Game Producer
Clockwork Sword
With dynamic combat and weapon customization, this game blends classic ideas and unique elements into the genre.
Role(s): Lead Producer
Team Size: 35
Production Time: Ongoing
Engine: Unity
Platform: PC, Steam
Checkout our current gameplay!
Contributions
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Setup and active coordination of the team's structure and its communication channels. Leading weekly multidisciplinary meetings.
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Direct ownership of the project's scope and deliverables.
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Responsible for the management of production, design, audio, and specific strike teams; with their associated task tracking, scheduling and documentation.
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Participating in daily meetings with all disciplines to ensure project direction, and that the short and long term project needs are being met.
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Facilitating team culture and effective conflict management.
Managing the largest team to-date
In a peer-nominated position of Lead Producer, I'm currently faced with the management of 35 team members, while directly heading-up the production of both the design and audio teams. So far, it's been going excellent and I'm really enjoying working with such a large team of excited and energetic peers. In 8 months time, we should have an amazing game to show off.